Special software is required to use some of the files in this section: .xls, .m. This section contains documents that could not be made accessible to screen reader software. A "#" symbol is used to denote such documents.
Course related resources.
| LEC # |
TOPICS |
RESOURCES |
| 1 |
Introduction |
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| 2 |
Variables and Controls - Signal Detection Theory |
Interactive program: The WISE Project's Signal Theory Tutorial
Palmer, Stephen E. "Appendix: Signal Detection Theory." In Vision Science. Cambridge, MA: MIT Press, 1999. ISBN: 0262161834.
Hypothetical data and calculation of standard deviation from LSD-Rats Experiment (XLS) |
| 3 |
Single Factor Design and Statistics (T-test) |
T-test on line
T-test Excel Demo (XLS) (A spreadsheet illustrating how to carry out t-tests in Excel. Courtesy of Ruth Rosenholtz. Used with permission.) |
| 4 |
Factorial Design and External Validity |
|
| 5 |
How to Write a Research Paper / How to Give a Talk |
|
| 6 |
Factorial Design and Statistical Analysis (ANOVA) |
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| 7 |
Project 1 Presentation: Single Factor Design |
Ten Secrets to Giving a Good Scientific Talk |
| 8 |
MATLAB® Tutorial - Description of Project 2 |
Psychophysics Toolbox
Brainard, D. H. "The Psychophysics Toolbox." Spatial Vision 10 (1997): 433-436.
Psychtoolbox: SCREEN function
Introductory Script (M)
Making a Bar Graph (M) |
| 9 |
Greatest Experiments in Cognitive Science |
Tong, Frank. "Splitting the Spotlight of Visual Attention." Neuron 42 (2004): 524-6. |
| 10 |
Experimental Paradigms in Cognitive Science |
Change Blindness Demos
Simons, Daniel J. "Attentional capture and inattentional blindness." Trends in Cognitive Sciences 4 (2000): 147-155.
Rensink, Ronald A. "Change Detection." Annu Rev Psychol 53 (2002): 245-77.
Green, C. Shawn, and Daphne Bavelier. "Action video game modifies visual selective attention." Nature 423 (2003): 534-537. |
| 11 |
Cognitive Neuroscience Methods |
|
| 12 |
Single Participant Experiments, Quasi-Experiments |
What is a Survey?
Survey: Research methods workshop
NonExperimental Approaches |
| 13 |
Correlational Studies and Non Experimental Research |
|
| 14 |
Project 2 Presentation: Factorial Design |
Ten secrets to give a good talk |
| 15 |
Description of Project 3 |
Buckner, R. L. "The Potion's Magic." Neuron 42 (2004): 526-7.
Sheese, B. E., and W. G. Graziano. "Deciding to defect: the effects of video-game violence on cooperative behavior." Psychol Sci 16 (2005): 354-7.
How to Write a Paper (PDF)# |
| 16 |
Experiments in Other Sciences |
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| 17 |
Special Topic: Understanding the Visual World |
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| 18 |
Ethics in Research |
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| 19 |
General Review |
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| 20 |
Exam in Class |
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| 21 |
Project 3 Discussion |
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| 22 |
Flawed Studies |
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| 23 |
Review |
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| 24 |
Project 3 Presentation |
|
| 25 |
Project 3 Presentation (cont.) |
|
| 26 |
Discussion of Articles (Optional) |
|
| 27 |
Last Class: Final |
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